SeaBattle/rust/sea_battle_backend/src/test/bot_random_play.rs

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use tokio::task;
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use crate::args::Args;
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use crate::consts::MIN_STRIKE_TIMEOUT;
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use crate::data::{BoatsLayout, GameRules};
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use crate::human_player_ws::ServerMessage;
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use crate::server::start_server;
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use crate::test::bot_client;
use crate::test::bot_client::ClientEndResult;
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use crate::test::play_utils::check_no_replay_on_hit;
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use crate::test::TestPort;
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use crate::utils::network_utils::wait_for_port;
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use crate::utils::time_utils::time;
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#[tokio::test]
async fn invalid_port() {
let _ = env_logger::builder().is_test(true).try_init();
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bot_client::BotClient::new(TestPort::RandomBotClientInvalidPort.as_url())
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.run_client()
.await
.unwrap_err();
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}
#[tokio::test]
async fn invalid_rules() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
let mut rules = GameRules::random_players_rules();
rules.map_width = 0;
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task::spawn_local(start_server(Args::for_test(
TestPort::RandomBotClientInvalidRules,
)));
wait_for_port(TestPort::RandomBotClientInvalidRules.port()).await;
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bot_client::BotClient::new(TestPort::RandomBotClientInvalidRules.as_url())
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.with_rules(rules.clone())
.with_layout(
BoatsLayout::gen_random_for_rules(&GameRules::random_players_rules()).unwrap(),
)
.run_client()
.await
.unwrap_err();
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})
.await;
}
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#[tokio::test]
async fn full_game() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
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task::spawn_local(start_server(Args::for_test(TestPort::RandomBotFullGame)));
wait_for_port(TestPort::RandomBotFullGame.port()).await;
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let res = bot_client::BotClient::new(TestPort::RandomBotFullGame.as_url())
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.run_client()
.await
.unwrap();
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assert!(matches!(res, ClientEndResult::Finished { .. }));
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})
.await;
}
#[tokio::test]
async fn full_game_no_touching_boats() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
let mut rules = GameRules::random_players_rules();
rules.boats_can_touch = false;
task::spawn_local(start_server(Args::for_test(
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TestPort::RandomBotFullGameNoTouchingBoats,
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)));
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wait_for_port(TestPort::RandomBotFullGameNoTouchingBoats.port()).await;
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let res =
bot_client::BotClient::new(TestPort::RandomBotFullGameNoTouchingBoats.as_url())
.with_rules(rules)
.run_client()
.await
.unwrap();
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assert!(matches!(res, ClientEndResult::Finished { .. }));
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})
.await;
}
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#[tokio::test]
async fn invalid_boats_layout_number_of_boats() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
let mut rules = GameRules::random_players_rules();
rules.boats_can_touch = false;
task::spawn_local(start_server(Args::for_test(
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TestPort::RandomBotInvalidBoatsLayoutNumberOfBoats,
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)));
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wait_for_port(TestPort::RandomBotInvalidBoatsLayoutNumberOfBoats.port()).await;
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let mut rules_modified = rules.clone();
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rules_modified.remove_last_boat();
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let layout = BoatsLayout::gen_random_for_rules(&rules_modified).unwrap();
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let res = bot_client::BotClient::new(
&TestPort::RandomBotInvalidBoatsLayoutNumberOfBoats.as_url(),
)
.with_rules(rules)
.with_layout(layout)
.run_client()
.await
.unwrap();
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assert_eq!(res, ClientEndResult::InvalidBoatsLayout);
})
.await;
}
#[tokio::test]
async fn invalid_boats_layout_len_of_a_boat() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
let mut rules = GameRules::random_players_rules();
rules.boats_can_touch = false;
task::spawn_local(start_server(Args::for_test(
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TestPort::RandomBotInvalidBoatsLayoutLenOfABoat,
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)));
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wait_for_port(TestPort::RandomBotInvalidBoatsLayoutLenOfABoat.port()).await;
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let mut rules_modified = rules.clone();
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let previous = rules_modified.remove_last_boat();
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rules_modified.add_boat(previous - 1);
let layout = BoatsLayout::gen_random_for_rules(&rules_modified).unwrap();
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let res = bot_client::BotClient::new(
&TestPort::RandomBotInvalidBoatsLayoutLenOfABoat.as_url(),
)
.with_rules(rules)
.with_layout(layout)
.run_client()
.await
.unwrap();
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assert_eq!(res, ClientEndResult::InvalidBoatsLayout);
})
.await;
}
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#[tokio::test]
async fn full_game_multiple_rematches() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
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task::spawn_local(start_server(Args::for_test(
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TestPort::RandomBotFullGameMultipleRematch,
)));
wait_for_port(TestPort::RandomBotFullGameMultipleRematch.port()).await;
let res =
bot_client::BotClient::new(TestPort::RandomBotFullGameMultipleRematch.as_url())
.with_number_plays(5)
.run_client()
.await
.unwrap();
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assert!(matches!(res, ClientEndResult::Finished { .. }));
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})
.await;
}
#[tokio::test]
async fn full_game_no_replay_on_hit() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(
TestPort::RandomBotNoReplayOnHit,
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)));
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wait_for_port(TestPort::RandomBotNoReplayOnHit.port()).await;
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let res = bot_client::BotClient::new(TestPort::RandomBotNoReplayOnHit.as_url())
.with_rules(GameRules::random_players_rules().with_player_continue_on_hit(false))
.with_server_msg_callback(check_no_replay_on_hit)
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.run_client()
.await
.unwrap();
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assert!(matches!(res, ClientEndResult::Finished { .. }));
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})
.await;
}
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#[tokio::test]
async fn check_fire_time_out() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(TestPort::RandomCheckTimeout)));
wait_for_port(TestPort::RandomCheckTimeout.port()).await;
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let start = time();
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let mut did_skip_one = false;
let res = bot_client::BotClient::new(TestPort::RandomCheckTimeout.as_url())
.with_rules(
GameRules::random_players_rules().with_strike_timeout(MIN_STRIKE_TIMEOUT),
)
.with_server_msg_callback(move |msg| {
if matches!(msg, ServerMessage::RequestFire { .. }) && !did_skip_one {
*msg = ServerMessage::OpponentReplacedByBot;
did_skip_one = true;
}
})
.run_client()
.await
.unwrap();
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assert!(matches!(res, ClientEndResult::Finished { .. }));
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assert!(time() - start >= MIN_STRIKE_TIMEOUT);
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})
.await;
}